Data collected during a 7-day period ending on December 7, 2015. Any versions with less than 0.1% distribution are not shown.
Note: This data is gathered from the new Google Play Store app, which supports Android 2.2 and above, so devices running older versions are not included. However, in August, 2013, versions older than Android 2.2 accounted for about 1% of devices that checked in to Google servers (not those that actually visited Google Play Store).
Screen Sizes and Densities
This section provides data about the relative number of devices that have a particular screen configuration, defined by a combination of screen size and density. To simplify the way that you design your user interfaces for different screen configurations, Android divides the range of actual screen sizes and densities into several buckets as expressed by the table below.
For information about how you can support multiple screen configurations in your application, read Supporting Multiple Screens.
ldpi
mdpi
tvdpi
hdpi
xhdpi
xxhdpi
Total
Small
2.8%
2.8%
Normal
5.7%
0.1%
41.2%
22.3%
15.2%
84.5%
Large
0.3%
4.8%
2.2%
0.6%
0.7%
8.6%
Xlarge
3.1%
0.3%
0.7%
4.1%
Total
3.1%
13.6%
2.3%
42.1%
23.7%
15.2%
Data collected during a 7-day period ending on December 7, 2015. Any screen configurations with less than 0.1% distribution are not shown.
Open GL Version
This section provides data about the relative number of devices that support a particular version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1).
To declare which version of OpenGL ES your application requires, you should use the android:glEsVersion attribute of the <uses-feature> element. You can also use the <supports-gl-texture> element to declare the GL compression formats that your application uses.
OpenGL ES Version
Distribution
2.0
55.0%
3.0
38.8%
3.1
6.2%
Data collected during a 7-day period ending on December 7, 2015